Hard Ops Modelling Dump #7

Jerry perkins mx1001 dm helmet4
Jerry perkins mx1001 2017 05 04 01 36 50
Jerry perkins mx1001 dm helmet2
Jerry perkins mx1001 dm helmet3
Jerry perkins mx1001 dm helmet1
Jerry perkins mx1001 arcollab1
Jerry perkins mx1001 dm cone
Jerry perkins mx1001 dm egg2
Jerry perkins mx1001 dm egg
Jerry perkins mx1001 boxbot
Jerry perkins mx1001 bawxdirt 1
Jerry perkins mx1001 bawxdirt 1
Jerry perkins mx1001 flooring
Jerry perkins mx1001 flooring2
Jerry perkins mx1001 blender 2017 05 04 07 11 50
Jerry perkins mx1001 blender 2017 05 05 18 09 29
Jerry perkins mx1001 2017 05 02 15 20 43
Jerry perkins mx1001 2017 05 04 16 51 38
Jerry perkins mx1001 blender 2017 05 03 17 25 24
Jerry perkins mx1001 blender 2017 05 04 07 01 57
Jerry perkins mx1001 blender 2017 04 16 06 56 22
Jerry perkins mx1001 blender 2017 04 15 16 31 42
Jerry perkins mx1001 2017 03 26 03 23 18
Jerry perkins mx1001 2017 03 26 02 56 10
Jerry perkins mx1001 2017 03 14 13 37 18
Jerry perkins mx1001 2017 03 11 07 06 32
Jerry perkins mx1001 blender 2017 03 11 06 55 06

These are images made over the course of developing Hard Ops Version 9 / And Boxcutter 6.5. For Blender of course.
All the renders are rendered in Cycles except for a couple which used Octane.
https://gumroad.com/l/hardops
https://gumroad.com/l/BoxCutter

However DecalMachine came out of nowhere and became an essential part of my workflow as well.
https://gumroad.com/l/DECALmachine

(cylinder part of collab with AR)